Since this guide contains many screenshots and diagrams I've made each chapter its own individual page for faster loading. You can pick the chapter you need help with by clicking on the menu located in the top banner. I've divided this guide into six chapters, one for each age. Myst III: Exile features large areas or islands to explore known as "Ages". For those of you new to the Myst saga, hold on for the adventure of a lifetime. Those of you who have played the original Myst or the sequel, Riven will know what to expect. You are about to embark on a wonderful and fabulous journey through the mystical world of Myst. ![]() Pull the right lever to move forward to the junction.Welcome to Myst III Exile: Sinjin's Guide to the Ages. Recognize any of those symbols that appear when you pull the little string? There’s probably a point to this game, beyond the fact that it appears that someone one this island’s a tiny bit obsessed with people getting eaten by big nasty fish. Play with it and watch the little wooden natives get eaten by the little wooden tusked-fish. There’s also a gruesome little game on one table… kind of the Rivenese version of “Hangman”. You don’t speak the language? That’s OK… just spend a few years studying the Rivenese alphabet arranged around the top of the room. There’s a movie-player that plays a clip of Gehn for the kiddies. Or just check out the goodies around the room. Then, pull the right lever to head forward to another stop. Pull the lower lever LEFT, which sets the direction you will head at this junction. Use the top lever to turn the sub around, and then pull the right lever to head forward to the junction. Head back down the ladder, and enter the sub. Look back out the window, and note that the sub-docks have extended. Fortunately, you happen to be in the sub-dock control room, so why not pull a few levers? Head to the levers, and pull numbers 1,2,3, and 5. If you look closely, you’ll see docks at each of the five submarine stops, and most of them are retracted. Aargh! More levers!īefore dealing with the levers, take a peek out the window behind you. You’ll enter a room at the top that has a bunch of levers on the wall. You will find yourself on a platform that sports another ladder leading up the rock face. Get out of the sub, and head up a ladder. Pull the right-hand lever again to head forward to a stop. Then, pull the lever on the right, which sends the sub forward to an underwater junction. Start by pulling the top lever, which turns the sub around. You’ve got a lever in the middle, a lever below it that goes left and right, and a lever on the right. Hop in the submarine and check out your controls. SURPRISE! The metal machine you lowered from the cliff, which is apparently a submarine! Climb on in! Head left, down a ladder, along a wooden path, through a doorway, and you will find a metal ladder that leads to. What does the water look like to you when it fills the basin? See an animal or insect there? Remember that sound? Now, turn the valve on the basin and fill it with water. Touch the eyeball, and see a "D"-like character, and hear a buzzing sound. (Nice view, huh?) Take the ladder down, and you'll find an empty basin with an eyeball in it. ![]() At the end of the wooden path, you'll find a ladder. You will find another path that heads up into the rocks and then pops out onto another wooden path. Make a note of that, and then head back to the path and make a left. It makes a creepy “roaring” sound, and has an "H"-like symbol on it. Snoop around the lagoon until you find another eyeball on the rocks the sunners were sunning on. Be sure to make a note that the flippered-beasts (called "sunners") and the "upside-down L" on the eyeball in the forest are connected somehow. ![]() If you move down the stairs too fast, you’ll miss an important clue: The beasts make the same sound you heard the eyeball in the forest make. As soon as you see movement, stop dead in your tracks. ![]() Head across the bridge, down the stairs, and when you hit a junction, keep heading down. Take the stairs, follow the left path through the tree, and head back uphill to the stumps.
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